
'Okami'
Clover Studios' PlayStation 2 opus uses traditional art to drive both its gameplay and aesthetics. The game's visual style is influenced heavily on Japanese Sumi-e, while its story is based largely on Japanese mythology. Both the art form and mythos affect how you play the game, to the point that most puzzles require the player to actively "paint" with the brush of a Shinto god. The end result is an utterly Japanese game that players from all cultures can dive into and appreciate both as entertainment and art.
Artistic relevance: Incorporates both traditional Japanese art and mythology into a universally accessible package.
Related artists: Sesshu Toyo, Shubun
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BarryJones
15/10/2007 12:40 PM
This is the worst list I have ever seen in relation to computer games. It's like it was written by a man-boy who can't leave his limited teenage ideas behind. For god's sake, BioShock? And where the hell was the Nintendo stuff like Wind Waker. You even included a poor Zelda clone (Okami), ironically only because of it's surface level aesthetic.
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