
'Metal Gear Solid'
Plots in the Metal Gear Solid series can range from the intriguing to the utterly insane, but they always tell a carefully crafted, layered story. On the surface, the world of Solid Snake and his compatriots is filled with nuclear robots and plot twists. Underneath that surface, however, sits series creator Hideo Kojima's philosophies of war, humanity, and identity. Every ally, every enemy, and every Snake have a narrative purpose in the games.
Artistic relevance: Looks at the issues of war, duty, humanity, and identity, and poses the questions of those different factors conflicting.
Related figures: Franz Kafka, Carl von Clausewitz
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BarryJones
15/10/2007 12:40 PM
This is the worst list I have ever seen in relation to computer games. It's like it was written by a man-boy who can't leave his limited teenage ideas behind. For god's sake, BioShock? And where the hell was the Nintendo stuff like Wind Waker. You even included a poor Zelda clone (Okami), ironically only because of it's surface level aesthetic.
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