Red Steel

By Greg Kasavin on 14/12/2006

More Ubi Soft reviews , RRP: AU$99.95

The good:

  • Interesting take on first-person shooter controls
  • Nice explosions and destructible environments

The bad:

  • Clunky sword-fighting sequences slapped into the middle of all the shooting
  • Inane story chock-full of painful dialogue and voice acting
  • Numerous noticeable bugs and glitches

The bottomline:

Red Steel introduces a promising control scheme both for shooting thugs and for slashing them with samurai swords, but wraps it in a buggy, thoroughly unimpressive game.

Editors' rating:

5.5/10

Users' rating:

7.3/10

Tags:

first | person | red | shooter | steel | wii

Red Steel is like a typical PG-13-rated, straight-to-DVD action movie: It can be fun for a while, but it's probably going to leave a bad taste in your mouth. The analogy runs deeper than that. In the game, which is rife with bad dialogue and generic shoot-outs, you're an American bodyguard who must learn the way of the samurai so that he can defeat the Japanese gangsters who've kidnapped his girlfriend. Of course, you'll be spending much more time gunning down yakuza thugs than engaging in any swordplay, and unfortunately, neither aspect of the game is particularly good. Nor is the game's presentation, which looks dated and downright ugly in spots.

One of the few but fun sword fights in red steel.

The story is shallow and sometimes goes as far as to get in the way of the action, such as when you're stuck replaying a tough action sequence with a tedious, unskippable cutscene in it. You play as a guy named Scott, though he doesn't speak and is given no personality since you view the game entirely from a first-person viewpoint. There's no reason to care much about Scott, his girl, his yakuza friends, or the bad guys. Some of the dialogue is just rotten, while some of it is unintentionally funny. Many of the characters you'll meet speak with thick Japanese accents, but apart from that, Red Steel doesn't come across as authentic in any way.

At best, Red Steel's controls are novel, and they have the potential to be a good fit for a better game. You use the Wii Remote to aim the gun you have equipped, though you might be put off by how your own wrist movements are awkwardly emulated by the onscreen hand-holding-a-gun. Pressing and holding the A button brings your weapon up to eye level, slowing your turning speed so you can more easily draw a bead on a bad guy. There's a rather generous auto-aim window to help you shoot people down. One of the stranger aspects of the shooting is how you can zoom in for a closer look at your foes by moving the Wii Remote toward the screen. When using a sniper rifle, this doesn't seem like an intuitive way of adjusting the scope to a higher magnification, but it works.

Meanwhile, you'll be holding the Nunchuk attachment in your off hand, and a quick swing of it makes you reload your gun, open doors, and so on. You can even tip over some tables to make cover, though this isn't necessary. Of course, the Nunchuk's analog stick is used to make you run in different directions, while the remote controls your turning as well as your aiming. As you shoot, the sounds of your weapon reloading and a few other effects come crunching through the Wii Remote's tinny little speaker, which can be distracting, though you can turn the volume down if you want. Overall, the shooting controls definitely take getting used to and don't wind up feeling particularly immersive, let alone superior to the conventional first-person shooter controls found on other consoles or the PC. But at least they're different and, while this admittedly is not much of a compliment, functional.

You'll be shooting lots of near-brain-dead thugs throughout the game, who sometimes use cover pretty well but at other times will run right past you for no reason. They can be reasonably fun to shoot sometimes, especially since the game does a pretty good job of having destructible environments that get all torn up by errant gunfire. At other times, though, you'll be getting sniped by foes you can barely even see, which can be maddening. However, ducking behind cover to avoid taking any more damage for a couple of seconds causes all of your health to quickly regenerate, which, along with the lacklustre artificial intelligence, makes most shoot-outs a breeze. There's one other twist to the gunplay -- your focus mode, which is an ability you gain that lets you stop time altogether so you can carefully line up some cheap shots. Using this ability, you can shoot the guns right out of the bad guys' hands, then force them to surrender by waving the Wii Remote around. Later on in the game, this becomes the easiest way to defeat groups of enemies quickly. It's nonsensical but it at least affords a change of pace from the rinse-and-repeat nature of most of the shooting.

The controls for swordplay are different because the Nunchuk essentially becomes your shield; you'll usually fight with both a katana and a parrying blade of some sort, so the Wii Remote controls your sword swings, while a flick of the Nunchuk may be used to deflect some enemy attacks. The sword-fighting sequences in the game feature a few good-looking animations and can be quite challenging, since later foes will repel almost any move you make. But they're deeply disappointing for the most part, beginning with the fact that not an ounce of blood ever gets spilled, in spite of the misleading title of the game.

The problem is that the swordplay feels more like Neanderthals clubbing each other than like a fencing match between highly skilled, agile swordsmen. Your attacks come out quite slowly, and while you can swing in a few different directions depending on how you move the Wii Remote, the number of moves at your disposal is limited -- even after you unlock a few special moves and combos. It's particularly frustrating that stabbing attacks seem to be impossible, even though your enemies will use them against you and even though the Wii Remote is clearly capable of registering a linear, forward motion (as with the sniper scope zoom). The sword fights in Red Steel also take place in confined areas, so if you dodge out of the way too many times, suddenly both you and your opponent will calmly walk back to the centre of the arena, which disrupts the flow of the fight.

Yet what's most bewildering about Red Steel's sword fights is that they're scripted such that shooting is impossible during these sequences, and vice versa. Here's how they come up: After shooting through maybe a dozen punks in a couple of rooms, you'll wander into a room where there's a guy with a sword. As you approach, you draw your sword automatically, and the fight ensues, conveniently uninterrupted by other gun-carrying enemies. Even when you're about to die, it's simply not possible to draw a gun during a sword fight. Haven't any of these people seen Raiders of the Lost Ark?

Four player split screen.

Red Steel starts off easy but gets substantially tougher by the end, with a few frustrating parts along the way. At least it's a good-sized campaign, weighing in at more than 10 hours. There's not a lot to do except move from one mission to the next, but for what it's worth, the latter half of game opens up so that you can train to get a few new moves and a few new guns in between levels. However, there's next to no replay value overall, partly because Red Steel doesn't even provide a choice of difficulty settings, cooperative gameplay, or anything like that.

If you're hoping that Red Steel's presentation quality helps make up for its middling gameplay, you should stop. Red Steel might have looked pretty good for the time, had it been released a few years ago. But between all the bland, blurry textures, the sluggish frame rate, and the plain-looking weapons and characters, it's decidedly below par by today's standards.

Red Steel isn't completely devoid of merit, but it's a half-baked, buggy game that feels rushed and poorly executed. There's a good concept in here somewhere, as a swords-and-guns shooter pitting you against yakuza villains certainly seems like it could be very exciting. However, the experience itself hardly fulfils any of the promises behind it. So if you're looking for an exciting new way to simulate gunning or cutting lots of dudes down using the Wii Remote, you'd best keep looking.

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happystar
21/02/2008, 12:00 PM

rating
4
/10

I think I would enjoy the game more if I ate it....

Pros: Tasty cover

Cons: CD was hard to chew

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poopooroony
08/09/2007, 12:43 PM

rating
9
/10

Great Game it is way better than zelda

Pros: -Best wii game to date
-brilliant graphics
-great controls
-great value
-mature game

Cons: -voices are annoying

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poopooroony
13/05/2007, 09:15 PM

rating
10
/10

Best Game for the wii
Way better than zelda and wario

Pros: -Great Graphics
-everything

Cons: -nothing

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Jeffy121
06/05/2007, 06:08 PM

rating
6
/10

Alright, firstly i have to say is that Red Steel is a great game since the Wii's Technology is so different to other consoles, its a great game for the first release of a FPS.

Second the gaems graphics weren't that awesome but what we're all forgetting is the gameplay, a game make look good but its what the game involves thats important.

Overall it is worth buying if your a fan of a FPS/Sword

Pros: Good Gameplay, Voicing, Nice Graphics

Cons: Short Storyline, Unskippable Cutscenes, No Option Settings (Difficulty, etc)

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0bs3n3
18/03/2007, 07:32 PM

rating
2
/10

Really crap. I was expecting it to own but it didn't. Played it at my friends house. Total crap.

Pros: Nothing really

Cons: Gay graphics, crappy aiming, slow response time in the sword fights, annoying AI, abysmal story.

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Geoff
17/03/2007, 01:04 PM

rating
2
/10

Peh. I played this at my friends house, and expected it to be in line with the wii's easy to pick up and play ideas. It was not. Chunky. Crappy. Really crap aiming. A crap game, generally.

Pros: It is kinda fun to point somewhere, and then the gun moves with you.

Cons: Poorly executed

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alexjustdoit
05/02/2007, 10:13 AM

rating
10
/10

Seems good. I really want it!

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You-would-never-guess-it-90
28/12/2006, 03:11 PM

rating
10
/10

geat game, loved it

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heritageboy
26/12/2006, 04:47 PM

rating
10
/10

I agree with that anonymous guy

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bay_wolf
22/12/2006, 01:55 PM

rating
10
/10

Red Steel Owns.

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