Condemned

By Greg Kasavin, GameSpot.com on 22/03/2006

More THQ reviews , RRP: AU$120.00

The good:

  • Ferocious first-person hand-to-hand combat looks completely insane
  • Compelling premise puts you on the trail of a deranged serial killer
  • Morbidly unsettling atmosphere (in a good way!)
  • Excellent presentation

The bad:

  • Boring level design makes you get lost in hallway after hallway
  • Not much depth or variety to the combat after the first few hours
  • Storyline teases more than it delivers

The bottomline:

This first-person action game hits you like a sledgehammer with its astounding, stunningly creepy presentation, but it sacrifices opportunities for more shocks and surprises by settling for repetition.

Raw, savage beatings are the order of the day in Condemned: Criminal Origins, an original first-person action game developed exclusively for the Xbox 360.

You play as an investigator tailing a serial killer while struggling to keep your own sanity as you face off against what seems like an army of depraved sociopaths. Condemned's impressive graphics and bone-crushing hand-to-hand combat sequences make for a visceral, highly atmospheric experience that's quite unlike anything you've ever played before. But as great as that may sound, Condemned is also something of a one-trick pony, whose monotonous gameplay doesn't quite live up to the quality of the presentation and underlying concept. Don't you dare let that stop you from making this one of the first Xbox 360 games you play if the concept intrigues you, though. Despite its shortcomings, Condemned offers a compelling sneak peek at some of the incredible potential of the next generation of games.

It's too bad the story hadn't been more developed. As it stands, answers to some of the most important questions raised by the game are relegated to loading screens in between chapters rather than to contextual exposition. So instead, what Condemned boils down to is cautiously exploring dark, dilapidated buildings -- they're condemned, get it? -- while confronting and ruthlessly beating down violent thugs bent on smashing your face in. Except it's not quite as great as that makes it sound, because the dark, dilapidated buildings and, somehow, even the ruthless beatings start to get old some time before the nine or 10 hours it takes to finish the game.


The next time you think you're having a bad day, just think of Agent Ethan Thomas here. (Click for more images)

Condemned is kind of like a first-person shooter, except instead of shooting, there's mostly just a lot of pure, bloody brawling. For some strange reason, there's no real bare-handed combat, but improvised weapons are everywhere. You've got everything from metal pipes, to nail-covered two-by-fours, to fire axes, to sledgehammers, to signposts. Each weapon is rated differently for speed, range, power, and defense, though the differences can be pretty subtle. So it'll often come down to a subjective choice: How does that metal conduit strike you? How about that nice concrete-crusted rebar over there? Take your pick, and hang on to it, because you can only carry one weapon at a time.

You'll get the impression that the vast majority of effort that went into this game was invested in the interaction between you and your deranged enemies. There's some striking artificial intelligence at work, combined with some amazingly, frighteningly lifelike animations that will make you wince as if in pain or in anticipation of it. Your foes cannot be reasoned with, as they're lunatics with a thirst for blood who'll rush out at you from the shadows, flailing anything they can get their hands on while trying to kill you. And they won't just stand there and take it as you lash out at them with weapons of your own. As they recoil in pain from your attacks, they'll lurch forward for their next strikes, as if guided by momentum and adrenaline. The best thing to be said about Condemned is that it captures hand-to-hand combat with intense, lifelike brutality like no other game before it. No other first-person-perspective game even comes close.

The problem with Condemned is that it can be safely described in generalities, since there aren't enough specific moments that stick out. The nerve-racking, unpredictable behaviour of your enemies will have you on your toes, holding your breath for several hours. But eventually, the bad guys just seem to run out of new tricks. Similarly, you have few tricks of your own: The left trigger makes you block, while the right trigger makes you attack. There's no combo system, so Agent Thomas is mostly limited to just some slow, powerful strikes.

You've got that stun gun, and you can also kick those fools if you like. The stun gun feels pretty overpowered, though it's necessary later on in the game when you're dealing with more than just one or two enemies at a time. It's easy to aim, and it immobilizes the unfortunate target, giving you a free shot as well as a chance to rip his weapon from his grip. After each use, the stun gun automatically recharges its battery for your next shot. And, yes, there are some conventional firearms in Condemned, but the gunplay isn't particularly satisfying, and it's quite scarce. The weapon models for guns don't look nearly as realistic or detailed as the game's much broader assortment of makeshift melee weapons. Any guns you find will never have more than a few rounds of ammunition in them, so you'll need to make these shots count and then throw the weapon away in favour of something a little more solid.


All our gushing praise still won't quite prepare you for how awesome the fighting looks in this game. (Click for more images)

It all starts to blend together after a while, no thanks to the repetition of textures and lack of any distinguishing reference points in most areas, and no thanks to the thick darkness that permeates most of the game. Unless you chicken out and crank up the brightness on your television above where you'd normally have it, you'll find that many sequences of Condemned are nearly pitch black, save for your weak little flashlight's reassuring glow. All that said, it probably won't be long before you find yourself wishing you had some kind of a map to help guide you through each area, since you don't. It's fairly easy to get lost, disoriented, and then frustrated as you stumble around looking for the one door you're supposed to open or the one little corner concealing the next hallway.

The graphics do have a few minor problems, mostly around the relatively bland environments. Granted, it's not like filthy rundown buildings are inherently interesting to look at, but the main issue with the environments in Condemned is that there's too little contrast in them. In the very first setting, you'll see the breaking dawn piercing through shuttered windows into dust-filled rooms. It's a beautiful effect, but the game almost never does anything of the kind again, instead pushing you through one lifeless corridor after another.

As with most any Xbox 360 game, for best results you should view Condemned at the highest possible resolution on a nice big high-definition display. Even when you do, you'll find that the game's frame rate holds quite steady, smoothly rendering some highly detailed scenes. But even when you don't, you'll find that Condemned still looks really impressive running on a standard television (the game is presented in a letterbox even if you don't have a widescreen TV, though). Older video game systems just can't pull off these kinds of good looks.

In addition to an HDTV, you'll want a surround-sound system to get the most out of Condemned's excellent atmospheric audio. There's very little music in the game, apart from some subtle ambient tracks that play here and there, and the sparse voice acting is of good quality. So it's really the sound effects that deserve most of the credit, since they're essential to fulfilling the gut-wrenching intentions of the graphics.

Condemned's success in delivering the best-looking first-person melee combat of any game to date is truly admirable, along with its unusual premise. It's just that the longer you play, the more you'll wish that there were more substance to the experience. But when it comes to showcasing just how shockingly up close and personal the act of fighting for your life can get in a game, Condemned has become one to beat...preferably over and over with a lead pipe.

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