Left 4 Dead 2

With exciting new content across the board and plenty of it, Left 4 Dead 2 outdoes its predecessor and makes the zombie apocalypse an absolute blast.


9.0
CNET Rating
7.3
User Rating


Editor's note: the version of Left 4 Dead 2 being sold in Australia isn't the same as what the rest of the world is playing. After a convoluted and prolonged classification process which saw the game initially get banned (and then banned again on appeal), a toned-down, less violent version of L4D2 is what finally hit shelves in this country.

Most of the changes to the Australian version seem to be cosmetic, and as such, our global review below of the PC and Xbox 360 versions of the game suitably address the high and low points of this zombie shooting sequel. But even cosmetic changes can have some impact on gameplay enjoyment, so for Australian comment on how the changes made in the censored version of Left 4 Dead 2 alter the game, click through here for the review qualifications by Gamespot AU editor Randolph Ramsay.

Global review
Last year Left 4 Dead unleashed a harrowing and entertaining vision of what it's like to be on both sides of the zombie apocalypse. Whether you were shooting your way through hordes of infected (the preferred nomenclature) en route to possible rescue, or scheming with your fellow super-powered zombies (an acceptable colloquialism) in an effort to choke, eviscerate and otherwise kill the intrepid survivors, Left 4 Dead was enormously fun. The only real drawback was the shortage of content. Left 4 Dead 2 does not have this problem, offering five new campaign maps that can be enjoyed across five uniquely engaging game modes. These campaigns are more diverse, more atmospheric and more exciting, thanks largely to the stellar level design. Left 4 Dead 2 also improves on the original in almost every other way, featuring new weapons, new items, new enemies and new survivors that make the game richer across the board. Though the core action remains largely unchanged, the widespread enhancements make Left 4 Dead 2 even better than its impressive predecessor. This is one zombie apocalypse you do not want to miss.

The heart of Left 4 Dead 2 is the five campaign maps that take the survivors through a wide variety of terrain in the Deep South. From murky swamplands to a creepy carnival ground, from flooded suburbs to claustrophobic city streets, every environment is detailed and immersive. Clever design touches abound, some of which are clues that show you which way to progress. It's deceptively easy to get turned around, especially since you aren't the only ones who have been leaving piles of bodies around. Left 4 Dead 2's environments help tell a story and as you travel through the remains of a massive government-organised evacuation effort, you get a better sense of how it all went down. The campaigns now string together to make one long adventure and though the oppressive, desperate mood seethes more potently this time around, there is still plenty of levity and high-impact excitement. Well-timed survivor quips make trudging through zombie-infested swamps a bit less nerve-racking and thunderous rainstorms make a tense final stand (the moments right before your rescue) even more dramatic. The sound design is a standout once again, filling the air with eerie strains and helpful cues, as well as conveying the full range of the survivors' emotions. This rich atmosphere is enhanced by the wider variety of choke points and final stands, all of which give the campaigns their own unique pace.

Into these grim landscapes come four new survivors. This new crop is more lively and talkative than the first bunch and Ellis' good-ol'-boy stories about crazy stuff that he and his buddy Keith did one time are bound to make you chuckle. There is a new crop of guns as well, including multiple versions of pistols, shotguns, submachine guns and assault rifles. These different flavours go a long way toward spicing up the gunplay, but the standout new addition is the melee weapons. A fire axe, a crowbar, a cricket bat and a frying pan are just some of the objects you can use to slice, bludgeon and decapitate your enemies. They take the place of your secondary weapon, but you still have a sidearm you can whip out if you are incapacitated. Using these weapons forces you to get up close and personal with the infected, affording you a better view of the carnage but also putting you at higher risk. Still, nothing stops a horde like a katana-wielding survivor standing tall in a doorway. Melee weapons are a great new strategic asset and add a very enjoyable new dimension to combat.

L4D2 screenshot

Axe self-defence just doesn't have the same ring to it.(Credit: GameSpot)

Part of the reason melee weapons are so fun to use is that the infected die in a lot of gruesomely entertaining ways. Dismemberment and gibbing have been ratcheted up in Left 4 Dead 2, so you'll be chopping off limbs and blowing holes in zombie abdomens like you were born to do it. The common infected models are more diverse and detailed and there are a number of tougher variants that pose a bit more of a challenge. Some of them can take more damage, like the ones in hazmat suits and riot gear, while others move more quickly and can obscure your view, like the swampy mudmen. These "uncommon common" won't throw a huge wrench in the works, but they add some welcome variety and help further diversify your enemies.

The foes that will derail your progress are the special infected. These zombies have superpowers that make them seriously dangerous and all the baddies from Left 4 Dead make an encore appearance. There are a few new nasties to contend with as well, including the Jockey (jumps on your head and steers you off course), the Spitter (shoots a pool of deadly acid on the ground), and the Charger (rams into you, carries you away, and pounds you into the ground). There's also a variety of Witch that actually walks around as opposed to just sitting and weeping and she rounds out the formidable roster of special infected. These enemies are tricky to contend with in the field, especially when a few of them descend on you at the same time. They are even nastier when they are controlled by your fellow players. One of the best parts of the zombie apocalypse is being part of the problem, and unlike its predecessor, Left 4 Dead 2 makes every campaign available for Versus play right from the start. Playing Versus mode allows you and your team to spawn as special infected and coordinate attacks in your efforts to make sure the survivors don't make it out alive. Nothing eases the frustration of being dragged away from your fellow survivors by a Smoker's tongue like jumping on a survivor's head and jockeying him into a pool of burning acid. Versus mode plunges you into an engaging mix of competition and cooperation as you and your team alternate trying to survive and trying to kill.

For those who don't fancy this sort of competition but are looking for a challenge beyond the range of difficulty offered by the Campaign mode, the new Realism mode is the place to go. Here you'll play through the campaigns with many of the game-y aids removed. There are no glowing outlines around your fellow survivors or around helpful items, zombies are tougher to kill, and dead comrades won't re-spawn until you reach the next safe house. You won't know how much you rely on the glowing outlines until you walk into a clearing and realise you are utterly alone and have no idea where your friends are. Or worse, what happens if you get grabbed by a Smoker and dragged away, but no one sees it? Realism mode very effectively ramps up the tension, and you'll be even more thankful for the new equipment items that offer help. Adrenaline shots not only give you a health boost, but they allow you to heal and rescue team-mates more quickly. Defibrillator pads allow you to bring dead survivors back to life and explosive and incendiary ammo packs help make sure you don't need defibrillator pads as often. And then there's the bile bomb, which lets you spray enemies with the Boomer's horde-attracting vomit. If you chuck this on the Tank, you'll get some help killing him. And if you chuck it over a ledge or into a fire, you'll kill a lot of infected and get a good hearty chuckle to boot.

Rounding out the package are two modes that offer all the excitement of Campaign and Versus play in a fraction of the time. Survival, introduced as downloadable content for Left 4 Dead, is like playing a last stand in which rescue never comes. Survivors try to stay alive on a well-stocked map against endless waves of infected, and they earn medals and leaderboard-worthy times for their troubles. Without the joy of escape, this mode isn't as satisfying as its longer counterparts. The same is not true for the new Scavenge mode. Here, survivors try to collect gas tanks from around a map and pour them into a generator to add more time to the dwindling clock. A team of infected try to stop them and kill them. This mode more adeptly mirrors the frustrations and rewards of Versus mode. On the one hand, you have the challenge of survival and the thrill of each can successfully deposited; on the other, you have the task of foiling the survivors' well-armed efforts and the grim satisfaction of taking them down. Each team plays both sides per round, and the first to three round victories wins. The short format makes it easy to enjoy in quick sessions, though more than likely you'll be tempted by rematch after rematch.

L4D2 screenshot

The Tunnel of Love. Now with 100 per cent more horrible monsters.(Credit: GameSpot)

Though it comes a mere one year after the original, Left 4 Dead 2 is a much better game and much better value. The new campaigns and unique game modes offer more variety and more longevity, while all the other additions and tweaks make the already great gameplay even more enjoyable. Even the AI has improved a little bit, and while they still aren't big on using pipe bombs or Molotovs and are prone to missteps, they seem to have a better grasp of tactics and will follow you a bit more closely. Still, Left 4 Dead 2 is best enjoyed with friends. Every mode allows two-player split-second and is seamlessly integrated online. Though the core gameplay remains pretty much the same, there is more than enough new content and improved action to make this zombie apocalypse highly recommendable.


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darkarchon
1
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darkarchon posted a review   

The Australian version is a joke and it wasnt because of the board entirely valve deliberately released the joke of a version to Australia in a protest showing no respect to their customers so make sure you get it right, valve released the german version to australia, all that they got asked to do was make the zombies less human looking and if you think about it in left 4 dead 2 they dont even look like zombies compared to left 4 dead 1.

azar leenston
10
Rating
 

azar leenston posted a review   

The Good:asfd

The Bad:asd

Left 4 Dead is a cooperative first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by Valve Corporation during development. The game uses Valve's proprietary Source engine, and is available for Windows and the Xbox 360. Development on the game was completed on November 13, 2008 and was released digitally on November 17, 2008 and at retail on November 18, 2008 in North America, In Australia on November 18, 2008 and on November 21, 2008 in Europe and Japan.

Set during the aftermath of an apocalyptic pandemic, the game pits its four protagonists—dubbed the "Survivors"—against hordes of the infected. There are four game modes: a single-player mode in which allied characters are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the "Director", controls level pacing and item placements, in an attempt to create a dynamic experience and increase replay value.

Left 4 Dead was well received by the industry media upon its release, with praise given for its replay value, focus on cooperative play, and movie-like experience. Several criticisms were aimed at limited level selection and the lack of a narrative. The game has won several publication awards, as well as distinctions from the Academy of Interactive Arts & Sciences and British Academy of Film and Television Arts. As was done with Team Fortress 2, Valve plans on supplementing the game with free downloadable content. The first of these, called the "Survival Pack", was released on April 21, 2009. The second piece of DLC was charged for via Xbox Live and came in the form of a new Campaign entitled "Crash Course," released for both the PC and Xbox 360 on September 29, 2009. The popularity of the game led to the development of a sequel, Left 4 Dead 2, which was released November 17, 2009. Left 4 Dead will be brought to Mac OS X along with other Valve games in mid-2010, allowing for cross-platform support between PC and Mac versions.

Contents [hide]
1 Plot
2 Gameplay
2.1 Survivor characters
2.2 Weapons
2.3 Infected characters
2.4 AI and the Director
2.5 Game modes
3 Production
3.1 Development
3.2 Promotion
3.3 Release
3.4 After release
4 Reception
4.1 Critical reception
4.2 Sales
4.3 Awards
5 See also
6 References
7 External links

[edit] Plot
Left 4 Dead begins in Pennsylvania, following an outbreak of so-called "Green Flu", a highly contagious virus causing extreme aggression and loss of higher brain functions.

Two weeks after the infection of Patient Zero, four immune survivors of the outbreak (Francis, Zoey, Bill, and Louis) make their way through the city of Fairfield, only to discover that the virus is creating new, even more dangerous mutations. After narrowly avoiding these new infected, along with hordes of others, the survivors are alerted to the presence of an evacuation point at the nearby Mercy Hospital by a passing news helicopter. Fighting their way through the city's streets, subway and sewers, the survivors are rescued from the hospital's roof by the pilot, only to discover that he is succumbing to the infection. ("No Mercy") With Zoey forced to kill the pilot, the helicopter crash lands in an industrial district outside the city. Finding a delivery truck that has been armored by other survivors, the group decides to use it to make their way to the town of Riverside ("Crash Course"). Before arriving in the town however, they find the road blocked, and are forced to travel the rest of the way on foot. Following an encounter with an infected madman in the local church, they discover that the town is overrun, and decide to head to a nearby boathouse for possible rescue. Contacting a small fishing vessel, they manage to reach the city of Newburg on the other side of the river, only to find much of it in flames ("Death Toll").

Seeking cover in a large greenhouse, their rest is interrupted when a military C-130 Hercules passes overhead, leading the survivors to travel through the city's business district towards Metro International Airport. Upon arrival, the group is shocked to see that in an attempt to contain the infection, the military had bombed the airport; the runway however is largely intact, allowing the survivors to fuel up and escape in the waiting C-130 ("Dead Air"). Despite this apparent rescue, the survivors once again find themselves alone on the outskirts of Allegheny National Forest. Following a series of train tracks through the area, the group find themselves at a functioning, but abandoned, military outpost. After answering a radio transmission, the survivors make their final stand against hordes of infected, before a military APC arrives to transport them to Northeast Safe Zone, supposedly the only location in the area yet to be overrun ("Blood Harvest").

[edit] Gameplay

In Left 4 Dead, the four survivors must fight off infected humans while trying to escape or make their way to a safe house.Left 4 Dead is a first-person shooter. In campaign mode, the player takes control of one of the survivors; if four human players are not available, then the remaining survivors are AI-controlled bots. They play through the levels fighting off the infected—living humans who have been infected with a rabies-like virus that causes psychosis, to which the survivors are immune.[4][5]

The game is focused on cooperation and team play; colored outlines of teammates are visible through walls to help players stick together and coordinate their movement. If a survivor falls off a ledge, then they may automatically hang onto it or can only be helped up by another survivor. If a survivor's health is depleted, then they become incapacitated and can only be revived by another survivor, at which point they continue playing with a low amount of health that decreases over time. If a survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the character. If a survivor takes enough damage while incapacitated, or is not eventually helped up by teammates, then the incapacitated character will die. During "Campaign" mode, if a survivor is killed, then they will respawn in a closet or other enclosed space after a period of time (except during key points in the scenario), but must be freed by another survivor to rejoin the team. Otherwise, the player must wait until the next level.[6] However, if all human player survivors are killed or incapacitated, players will have to restart from the last checkpoint. Survivors can share first-aid kits and pain pills and help each other heal. Left 4 Dead has friendly fire that cannot be disabled, increasing the need for caution around other survivors. On the easy difficulty level, friendly fire does not harm teammates but still registers as having occurred with a notice on the screen saying, "Don't shoot teammates!"

The survivors communicate by voice commands that are accessed by quick menus, and some may sound off automatically when performing actions such as reloading or spotting infected.[7] Over 1,000 unique lines have been recorded for each survivor.[8] Additional communication of player actions is conveyed through character lights. Also, weapon-mounted flashlights and muzzle flashes help the players in determining whether their companions are shooting, performing melee attacks, reloading or moving. Due to control issues and the likelihood of players using a LIVE headset, the Xbox 360 version of Left 4 Dead omits the quick phrases feature.[9]

The game is experienced through five campaigns that take place in various urban and rural locales. Multiple visual in-game hints—including license plates, park signs, markings on airport equipment, and lines of dialogue spoken by the survivors—suggest that these locations are in Pennsylvania,[10] and similarly a memorial wall giving names of those who have died in the infection (actually names of the game's development team) along with their dates of birth and death suggests that the game takes place in October 2009.[11] Each campaign is divided into five chapters (except Crash Course, which has two chapters) marked by safe rooms, which are checkpoints where players can heal, re-arm and revive characters who were killed.[12] Specifically, the four campaigns are: "No Mercy", an urban setting culminating in a hospital skyscraper; "Death Toll", a small-town and countryside setting; "Dead Air", an airport setting; and "Blood Harvest", a woodland and farm setting. A two-level campaign, "Crash Course", was released on September 29, and is set in the outskirts of a small industrial town. The levels have distinct beginnings and ends, but there are a number of alternate routes to follow with more supplies, helping to create a sense of non-linearity.[13] In the final chapter of each campaign, the players must defend a position from an onslaught of infected until rescue arrives.[8] Each campaign typically lasts between 20 and 75 minutes depending on the difficulty level. Both platform versions of the game utilize an achievement system.[14]

[edit] Survivor characters

The final design of the survivors, shown on the poster for the "No Mercy" campaign. Left to right: Francis, Bill, Zoey, LouisThere are four playable human characters in the game:[15] Francis (voiced by Vince Valenzuela), Bill (voiced by Jim French), ; Zoey (voiced by Jen Taylor), ; and Louis (voiced by Earl Alexander), .[16] Early plans were for players to be randomly assigned to characters but in the final release, players can choose any character—provided that the character has not already been selected—or be randomly assigned an unselected character.[8] Aside from appearances, all of the characters have identical abilities in-game.

[edit] Weapons
Survivors are armed with various firearms. Each player starts the game with an M1911 pistol.[17] It may be reloaded an unlimited number of times and is the only weapon that the survivor can use when they are incapacitated. When a second pistol is found, the player can dual wield them. At the beginning of each campaign, the player can choose between an Uzi submachine gun and a pump-action shotgun. As the survivors progress through a campaign, more powerful weapons can be found: the fully automatic M16A3 assault rifle (an upgrade to the Uzi), Benelli M4 Super 90 semi-automatic shotgun (an upgrade to the pump-action shotgun), and a scoped Ruger Mini-14 hunting rifle. A flashlight that can be toggled on and off is mounted on each firearm, with the exception of additional pistols. In addition to firearms, a player can also carry three other items in their inventory: improvised grenades (either a Molotov cocktail or a pipe bomb modified with an attached smoke alarm designed to attract the infected to it before it explodes);[17] a first aid kit, which can be used to heal any survivor and pain pills, which provide temporary health that depletes gradually and quicker with damage from infected, and can be handed to teammates for later use, it is rumored that Louis is struggling with an addiction. Regardless of what weapon or item a player is using, a melee attack can be used to shove away any infected within reach. Also available are environmental weapons, such as cans , cylinders, and tanks, all of which when shot. These can be picked up, moved, and used as a melee weapon by the survivors, but while carrying an object they cannot use their weapons or health items. Strategically-placed minigun turrets are encountered at various locations throughout the different maps.

[edit] Infected characters
The infected (voiced by experimental musician Mike Patton and voice actor Fred Tatasciore)[18] are the survivors' foes in Left 4 Dead, and they appear to be partly inspired by the infected from several modern films, including Dawn of the Dead, 28 Days Later, or Quarantine.[19][20] An important distinction from the former is that while the infected do resemble traditional undead zombies, they are, as cited in the game's manual, living humans infected with a rabies-like pathogen, very much like the infected in the latter film. While they are never seen eating human flesh or brains (although multiple 'survivors' who have been killed by the infected appear throughout the game, and appear to have been partially eaten. One such victim can be heard saying "I can't believe he bit me!" before being encountered later on, fully infected.), the manner in which they are portrayed is meant to create and sustain a more brutal, believable reality for the player to become immersed in. In an interview with 1Up.com, Mike Booth commented on the concept of using a pathogen as an inspiration for the setting:

“ Even though we obviously pushed well beyond the realm of believability with many of our "boss" infected, the core idea of a mind-destroying, civilization-collapsing pathogen is more horrifying to me than magically animated corpses, precisely because it is plausible. Rabies is a good example of a pathogen that can turn a loyal, friendly, protective family pet into a slavering attack machine. It's a virus that reprograms the behaviors of a complex animal – a mammal, in fact. What if something similar happened to humans? Left 4 Dead is one possible answer.[4]


The common infected encountered during the game are fast and agile, weak

In addition to the common infected, there are five "special" or "boss" infected whose mutations grant them special attacks that make them far more dangerous. Each of the special infected, as well as approaching hordes, have a distinctive sound or a timely musical cue, making their presence easily recognizable by players. There are five special infected in Left 4 Dead.[22] The Boomer is a bloated infected that can spit vision-impairing bile on the Survivors that attract hordes of infected, and explodes on death, spewing more bile in the immediate area. The Hunter is an agile foe that can jump and pounce on a Survivor, and then tear at his victim until he is knocked off or killed. The Smoker has a long tongue that he can use to ensnare a Survivor and then drag him back to himself, either attacking the Survivor directly, allowing the horde to attack the Survivor, or leaving the Survivor suspended over a cliff or roof edge; the Smoker only releases its victim if the tongue is shot or on death, at which point it dies in a burst of vision-clouding smoke for a brief period. The Tank is a gigantic muscular infected that has the ability to swipe at Survivors, knocking them off their feet and incapacitating them; it can also knock cars and other debris into the Survivors. The Witch is a passive female infected that stays in a spot, crying; Survivors can sneak by the Witch, but if they should disturb her with light or loud noises, she will become aggressive and attack the Survivor that alerted her, usually incapacitating the Survivor and attacking him until she or the Survivor is killed. Each of these special infected is preluded to players through special audio cues; for example, the Witch's cries or the Smoker's coughs can be heard before they are seen, while certain musical cues will alert the players to the presence
70.^ "More Left 4 Dead DLC Announced". Valve

JIZMY
10
Rating
 

JIZMY posted a review   

The Good:Heads EXPLODE with meele weapons :D

The Bad:NOTHING

COOL GUYS MUST BUY 100%

 

jadeimissprime posted a comment   

i like zombes and eating them errr rowwwwww

John
8
Rating
 

John posted a review   

The Good:New Zombie, New Weapons, New Characters, New Maps + Campaigns

The Bad:It gets boring easily. Just killing zombies and you killing the humans. Pointless

Games are pointless anyways :D




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User Reviews / Comments  Left 4 Dead 2

  • darkarchon

    darkarchon

    Rating1

    "The Australian version is a joke and it wasnt because of the board entirely valve deliberately released the joke of a version to Australia in a protest showing no respect to their customers so make..."

  • azar leenston

    azar leenston

    Rating10

    "Left 4 Dead is a cooperative first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by Valve Corporation during development. The game uses Valve's proprietary..."

  • JIZMY

    JIZMY

    Rating10

    "COOL GUYS MUST BUY 100%"

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