Sony exec denies Wii influenced PS3 controller, says PCs unnecessary

By Tor Thorsen, GameSpot.com on 01 June 2006

The PS3's motion sensitive controller.

When Sony revealed the PlayStation 3 controller would be able to sense certain types of motion, sceptics scoffed.

That's because Nintendo announced last September that its recently rechristened Wii console would also have motion-sensing controls, leading many to believe that Sony had added the functionality at the last minute as a gimmick. A report in the New York Times didn't help, as it said that some of Sony's own developers had were not given the PS3 controller's tilt-sensitive controller until just weeks prior to its unveiling at E3 2006 in May.

Now Sony has come out swinging. In this week's edition of German magazine Der Spiegel, Phil Harrison, president of Sony Computer Entertainment's Worldwide Studios, aggressively denied his company appropriated the motion-sensing idea from Nintendo. "In a certain way, I understand why people would say (such things), but it is stupid, if you'll forgive me saying so," said Harrison.

Harrison went on to say that the PS3's motion-sensitive controller had been in the works for some time. "We have already worked on it a long time, and Nintendo almost certainly has done likewise with something similar," he said. "It is perfectly naturally for two companies to work on (nearly) identical devices. It's like that with technology." He reiterated that the PS2's Dual Shock controller is the "de facto-industry standard for video games. ... We define the standard for the man-machine interface for playing games."

Besides defending the PS3, Harrison took time to evangelise the device, which will launch worldwide this November. In particular he said the Linux-based operating system on the console's hard drive will have enough processing power and non-gaming functionalities to render traditional PCs -- most of which use a form of Microsoft's Windows OS -- moot in the home. "We believe that the PS3 will be the place where our users play games, watch films, browse the Web, and use other (home) computer functions," said Harrison. "The PlayStation 3 is a computer. We do not need the PC."

Topics: sony, playstation, 3, ps3, controller, motion, nintendo, sense, sensitive, say

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Comments (2)

  • mambodog commented on 27/09/2006 14:35 Report abuse

    i thought this was funny:
    "PS2's Dual Shock controller is the "de facto-industry standard for video games. ... We define the standard for the man-machine interface for playing games.""

    because gosh, the dual shock controller was totally sony's idea, its not like they just saw what was so good about the nintendo 64's joystick and rumble pack and ripped it off, trying to outdo them by having twice the amount of joysticks, even though the right one ended up being largely unnecessary in most games.

    am i the only one who thinks we are just seeing history repeating itself, in sony taking nintendo's innovation and trying to cash in?

  • jim@anm8r.net commented on 02/06/2006 02:54 Report abuse

    I'm sure the Sony Vaio divison is happy to hear about this comment. So I guess Sony will be shuttering the doors on its PC division? Goodness knows Sony has an excellent online strategy. Just copy Xbox Live and outdo it. Easier said than done.

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