For a comprehensive look at PS3's Blu-ray and multimedia capabilities, see our feature PS3's got game: plus Blu-ray, MP3 and more.
Measuring in at 325mm by 98mm by 274mm (WxHxD) and clocking in at a hefty 5kg the PS3 towers over the Xbox 360 and positively dwarfs the Nintendo Wii. Just like those two consoles (and the PlayStation 2 previously), the PS3 can be stored either flat or upright. Personally, we preferred the look of the PS3 while upright, as it better shows off the console's gently curving face and shiny black plastic casing. You're also better able to see the silver trim around the console's front, as well as its face-wide logo. But be warned - just as the shiny black of the Sony PSP was (and is) a fingerprint magnet, so is the PS3's outer covering. This may not be as much of a problem, however, as the PS3 isn't really meant to be handled too much once it's plonked in the middle of your living room set-up.
The front of the console is minimal to the extreme. The PS3's slot loading disc drive is set recessed on the unit's right hand side, and is surrounded by metallic silver. The flat space in front of the drive has two touch sensitive buttons - one for power and the other for ejecting a disc. A small plastic cover can be found on the PS3's left side - flip it open and it reveals the console's memory card slots (Compact Flash, SD/Mini SD and Memory Stick). Directly below are four USB ports which can be used to connect and charge the PS3's wireless controllers, or plug in USB based accessories or peripherals. The back of the unit is similarly clutter-free. Apart from a power slot and AV-Multi-out connector, the unit's rear also sports an HDMI slot, digital out and Ethernet port. Unlike the Xbox 360, the PS3 doesn't come with a bulky power brick, meaning it should be fairly easy to hide the power cable. But speaking of cables, the PS3 only comes only with composite cables as standard - for an HD gaming and multimedia machine like this, it's an extremely disappointing move on Sony's part.
As for the PS3's brand new controllers (one of which comes bundled with all retail boxes), Sony has stuck with its tried and tested design for PS2 controllers. The PS3 controllers look and feel exactly the same as old PlayStation ones, with a couple of key differences. The first is that the new controllers are wireless. Rechargeable batteries are built-in, and the PS3 comes pre-packaged with a USB wire for charging the controllers (a big plus over the 360, with which you have to buy the recharge kit separately). The second major difference is that the rumble feature - which shook the controller in time with on-screen events - has been taken out of the PS3 version. In its place is Sixaxis, a new motion sensitive technology that allows gamers to control play by moving the controller in their hand. It's not as robust a motion-sensitive system as the Nintendo Wii's, however, as the PS3 controllers can only detect movements in six axes (hence the name). The lack of rumble functionality had also made the PS3 controller much lighter - those used to the PS2 controller's weight will find it initially surprising. The final differences are cosmetic - the new PS3 controllers have a clear PlayStation button in the centre (which acts as a method to quit games or turn off the system), and the L2 and R2 buttons have been reshaped to be more trigger-like.
Sony wants the world to recognise the PS3 as more than just a games system, and it's clear from when you first turn on the machine that this system has been built for more than just play. The PS3's interface is far removed from the PS2's fairly spartan dashboard, and has been modelled after the PSP's media interface. All of the console's various functions are arrayed in what Sony has dubbed the Cross Media Bar, or XMB. Users navigate different functions which are arrayed on a horizontal axis, where each heading opens up sub-headings on a vertical axis. The main headings are Users, Settings, Photo, Music, Video, Game, Network and Friends. Going to the Video heading on the horizontal plane, for example, will unveil all of a user's video options displayed vertically underneath the heading (such as play a BR/DVD or video clips). Going to game will give users the option of playing a disc-based game or any game demos previously loaded. The XMB is fairly intuitive to use, even for those not used to the PSP system.
Things get decidedly more complex any time you have to enter data, however (such as when first creating log-ins for the PS3, or when signing up for the PlayStation Store, or even just entering Web addresses in the PS3's browser). The PS3 uses a keypad for data entry, similar to how mobile phone users enter text messages. It's an extremely fiddly process which will no doubt frustrate, particularly after extended use. Thankfully, the PS3 is compatible with USB or Bluetooth keyboards, so if you have a spare one handy, we highly recommend plugging that in any time data needs to be entered.